Al Kutshina

[Missing: New Project(5).png]

Dev History

  1. Top-down RPG stuff
    1. tpr-rpg
      1. [Missing: Pasted image 20250214101539.png]
      2. I think i didn't like the tilemap import strat or something, anyways, this has no camera movement, nothing
      3. https://github.com/koljapluemer/tpr-rpg
    2. lingua-rooms
      1. [Missing: Pasted image 20250214100224.png]
      2. A language acquisition game where you follow increasingly difficult instructions in a series of rooms, inspired by TPR and Input Hypothesis
      3. ...which I stopped b/c of tilemap and tutor pathfinding issues (but had some basic stuff)
  2. sidescrollers
    1. lingua-escape
      1. [Missing: lingua-esc-task 1.png]
      2. https://github.com/koljapluemer/lingua-escape
    2. tpr Game
      1. [Missing: Screenshot from 2025-02-14 10-45-19.png]
      2. https://github.com/koljapluemer/tpr-game
  3. affordance based-drag and drop
    1. at some point, I reworked it to affordance-based, no walking
      1. [Missing: Screenshot from 2025-02-14 11-18-36.png]
    2. and then I killed the buttons, called it The Scrapbook
      1. [Missing: Screenshot from 2025-02-14 10-22-36.png]
  4. web-based card game(s)
    1. Tpr Game Web
      • some early attempt
    2. tpr game vue
      1. https://github.com/koljapluemer/tpr-game-vue
      2. the one with the complex level dev
      3. [Missing: Screen Shot 2025-02-14 at 12.34.01.png]
    3. al-kutshina
      • [Missing: Pasted image 20250214125154.png]
      • the one with auto gen levels from items
      • https://github.com/koljapluemer/al-kutshina
      • also had Al Kutshina Author for this
        • but I think I only ever tested that locally; not even worth putting on github
      • ...sort of still running